> For the complete documentation index, see [llms.txt](https://integration.commandoo.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://integration.commandoo.com/get-started.md).

# Get Started

## SDK Integration

1. **Facebook SDK**

   Download SDK and follow the instruction: <https://developers.facebook.com/docs/unity/gettingstarted>. You'll need Facebook App Id to get this done.
2. **Firebase SDK**\
   This will help us analyze & grow our game. The instruction is: <https://firebase.google.com/docs/unity/setup>. There're 4 SDKs we need to integrate

   1. Firebase Analytics
   2. Firebase Remote Config
   3. Firebase Crashlytics
   4. Firebase Cloud Messaging

   Please get the google-services.json & GoogleService-Info.plist from your AM
3. **Monetization SDK**

   We'll use Ads Mediation to maximize ad availability & eCPM. Currently, we can use one of two main ad mediation services, IronSource or MAX. Please follow the mediation service integration that had been selected for your game

   1. MAX
4. **Admob App Open ID**

   Follow this instruction: <https://developers.google.com/admob/unity/app-open>

   Please pay attention to these notes:

   1. **Download this file** and replace the **GoogleMobileAdsDependencies.xml** in the folder ***Assets/GoogleMobileAds/Editor*** <https://drive.google.com/file/d/1rWdgmk7XFNjtwspEmzv4GCLvZn9oq6BO/view?usp=sharing>
   2. **Test ads:** Follow this instruction: <https://developers.google.com/admob/unity/test-ads>

   &#x20;      Focus on this part: ![](/files/WokKLNuEw6xjbQ20mGSc)
